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Home » Oathbound General » Setting Influences: Planescape?

Genral info/discussion about Oathbound
6/8/2010 3:20:13 PM

Amathaon
Amathaon
Posts: 43
Oathbound presents one of the best cross-world campaign settings ever produced. Stressed because your players want to play a genie-slaving mage, a psionic shapechanging dolphin, a monastic nun, and a desert borne corsair? Fine, the Flock tugs them in and the adventure ensues. Really for the gaming lineage of D&D, PFRPG and the d20 system it really hasn't been since Planescape in 2nd Edition that that kind of melting pot was as possible. A lot of my players see Oathbound as a spiritual successor to Planescape. What influence if any did Planescape have on the development of Oathbound? Or was it just a monkeys on nearby islands sort of thing?
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6/10/2010 5:14:30 AM

ToddM
ToddM
Administrator
Posts: 44
There is no way to fully express how much i loved planescape it came out when i was a senior in college and the TSR label was so small i bought it not even knowing it was a D&D product. to see the powerful over all design of that box set combined with the fresh art of Tony DiTerlizzi made my heart jump. to this day i do not think there are many products that could match the visual opus that planescape reached.

there is no doubt that it is a heavy influence on are work though i think the pulling beings to the world came about as a way to free are selves from restricted races and also a mechanic to allow on going games to find there way to us.

i remember very vividly the first days of meetings about oathbound jim butler gave greg and i a list of ten very restrictive rules he wanted in a setting and we felt very fluster which in turn translated to the idea of a world in which god like creatures who should be free to do anything where bound to very tight rules much like greg and i. there is a great deal more to that story but if i wrote it all i would never get to those products you are all waiting for
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6/10/2010 5:38:54 AM

Amathaon
Amathaon
Posts: 43
Some things are probably best left unspoken (particularly for trademark reasons) but my group and I have been using a "living" Planescape derived metaplot that seems to flow into Oathbound's Mythos so well. Most of my games have moved into the Forge eventually, and as such an ancient place with such restrictive access, I love just being able to seed also sorts of planar mysteries with it. I am glad to know that the echoes we see may have some inspirational grounding. Its funny you mention that you bought it without realizing it was D&D, I still remember picking up the box and staring at it and thinking how great it sounded and then having that moment where I did realize it was a D&D setting. I don't even think I counted the cash in my wallet until I was paying for it.
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8/18/2010 7:23:21 AM

Ashy
Ashy
Posts: 1
Heya gang! Ashy here - for those of you who don't know me, my name is Brannon Hollingsworth. I was a freelancer who was part of the Bastion Team and Oathbound from the very early stages. Ironically, I'm also the guy who started Planewalker.com - the Official Planescape Website. Actually, Planewalker was how I met Jim Butler, which was how I got involved in Oathbound, etc, etc. :P

I can tell you that from my perspective as a writer/developer on Oathbound, Planescape was a HUGE influence. I really dig what I call "infinite settings" where you can play anything, be anything, do anything and go anywhere. Oathbound had this feel and this draw for me and it was what I considered one of its supreme strong points and one of the thing things that set it apart from everything else out there. It was one of the reasons I continued to work on it, actually.

So, at least for the stuff I did for Oathbound, Planescape had a mega impact. In fact, some of the races I created (like the Rockbiters, for instance) were first races in my home-brew Planescape game! Big Grin
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11/5/2011 3:25:37 PM

Fenryx
Fenryx
Posts: 25
Planescape ws an interesting campaign world to play in back in the heyday of 2nd Ed AD&D the idea that Oathbound is heavily influenced by it is no surprise to me. But I like the idea none the less. Heck if and when an I get the print books I know a certain bugger who loved Planescape so much that if I tell him Oathbound is at least based on Planescape, I will have an instant player.
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11/19/2011 9:35:53 AM

ShadowcatX
ShadowcatX
Posts: 53
You know, I've been thinking about this, and I almost want to tie the two together, heavilly, and while I may be off I think there's an easy way to do it.

We know Collopitron, after he got free, left the Forge for an undetermined amount of time, likely millions of years. (Was he whole at the time or did he have to return to find his soul?) In planescape there's a figure of immense power who shows up out of no where, slays one of the more powerful gods and takes his realm, the most important realm in all the planes, as her own, and ensures that free will is maintained.

Yes, I'm saying Collopitron might be the Lady of Pain.
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11/23/2011 3:42:47 AM

Fenryx
Fenryx
Posts: 25
And as I'm reading Eclipse I'm starting think about skewing things more in a Ravenloft direction. But I'd be steering as far away from the lycanthropes, therianthropes and undead as much as possible and give more screen time to denizens of the Lower Planes and anything that might have escaped from Lovecraft's polluted mind.
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12/18/2011 11:57:18 PM

Greg Dent
Greg Dent
Administrator
Posts: 195
That sounds like a good idea. The nightcrawler monster was supposed to be a catchall for that sort of thing, the mindless hungry darkness that for some reason has sprouted life. You could start with that and move out from there.

--
President, Epidemic Books
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